Three rounds · one client
We put three holes in Discord.
Same servers. Same friends on the other end. We just shot out the parts that talk to Discord, Inc. Three rounds — one for each hole.
- Telemetry 14 → 0 outbound domains
- Bloat 753 MB removed from RAM
- Lag 0% idle CPU · Tournament Mode
Communication
Discordmaxxer
−753 MB
vs stock Discord
Discord. Minus 753 MB.
Stock: 1,041 MB. Ours: 288. Same servers, same pings — minus the bloat.
The subtraction
We removed the bloat. All of it.
01 · The Cut
Stock Discord weighs 1,041 MB.
We strip the part where Discord pretends to be a browser running a chat app. Same servers, same friends, same pings — 753 MB lighter on the resident set.
02 · Tournament Mode
0% idle CPU. Pinned.
Tournament Mode v3 cuts wakeups, ticks down background polling, and parks the renderer when you're focused on the game. Discord stays connected. Your frame pacing stays flat.
03 · The Plugins
10 plugins. First-class code.
Native plugin engine — no third-party runtime tax. Cursor, Privacy, Trim, plus seven more. Each one written as TypeScript, compiled with the client, signed with the same key.
04 · No Phone-Home
Opens what you sent. Nothing else.
Stock Discord opens calls to telemetry, ad-tech, and crash-pipeline domains the moment it launches. We strip every one of those. You ping who you meant to ping.
05 · The Themes
5 hand-tuned palettes.
Maxxer · Valorant · Sonic · DMC · BO3. Five complete colorways — not skins, not CSS hacks. Each one re-paints the entire client without breaking native UI.
The autopsy
We compiled stock Discord out of itself.
Same servers, same messages, same friends. We just shipped the parts that talk to your friends — not the parts that talk to Discord, Inc.
−753 MB resident · measured idle on Windows 11
What we removed
-
Telemetry stack
Discord's first-party analytics + Sentry crash pipeline + ad-tech beacons. All compiled out.
-
Embedded Chromium baseline
Discord ships a frozen Chromium fork. We compile against your installed runtime — no second browser.
-
Experimental Labs features
A/B test scaffolding, growth experiments, marketing surfaces. Removed at build time.
-
Locale bundles you will never load
Stock ships 33 locale packs ungated. We ship the locale your OS reports.
-
Background asset preloader
The "warm the renderer for the next route" path. On-demand instead of pre-fetched.
-
Phone-home keepalives
Periodic health pings to Discord-owned domains unrelated to your messages. Cut to zero on launch.
Cut categories · we measured the resident-RAM delta, not per-subsystem accounting. Open the build to see the compile flags.
−753 MB
vs stock Discord
Same Discord. 753 MB less of it.
Three questions you were going to ask anyway
Will Discord ban me?
We don't modify Discord's network protocol. Same WebSocket, same APIs, same identity flow — we just strip the renderer-side bloat. No mod logs report bans for client-side mods of this shape; we ship the source so you can audit what hits the wire.
Is my data safe?
Your messages and voice still go to Discord's servers — that's where your friends are. What we strip is Discord-Inc.'s telemetry pipeline: analytics, crash beacons, ad-tech, growth experiments. Zero outbound calls outside the chat itself.
Is it really open source?
Yes. The repo is in the receipts band above. Clone it, read the diff against stock, sign it with your own key. The whole point is that you don't have to take our word for what we stripped.
Also in the apps
Different surface. Same standard.
PC Tuning
Optimizationmaxxing
The only Windows tuner that shows its work. Every tweak traced to a Microsoft Learn doc or a vendor whitepaper. One UAC prompt applies the whole preset. Snapshot-backed revert, any tweak, any time.
Content
Clipmaxxer
Calibrated on the viral creators in your game — not on generic audio-volume rules. Three platform-ready clips on your phone by morning.
Fortnite
Dropmaxxer
Community drop data when it exists. Cited physics when it doesn't. Current-season POIs only.